Tactical combat where initiative itself becomes a weapon.
A tactical combat card game inspired by JRPG battle systems, dark fantasy, and cinematic turn-based combat.
The same core rules and decks support PvP battles, solo play, cooperative survival, and full campaign progression.
Turn order, status effects, charge systems, and cinematic ultimate abilities brought to life through cards and the Initiative Track.
Build squads, survive linked encounters, suffer injuries, gain advancements, and endure escalating anomaly zones.
Final balancing, layout refinement, and production preparation are currently underway.
Initiative is not passive bookkeeping. It is the core mechanic of the battlefield.
Characters manipulate positioning on the Initiative Track to control tempo, interrupt enemy plans, and create devastating openings.
Build Charge during combat and unleash cinematic BREAK ARTS — powerful abilities capable of triggering outside your normal turn through an Initiative Break.
A century after the rise of Keystone technology, humanity reshaped the world through the power of Flux. Now, that same power is tearing it apart. Anomaly Zones spread across the land—warping reality, spawning horrors, and unraveling time itself. The Empire of Parm and its Vanguard forces fight to hold the line, while the Breakers rise to tear the old world down. Behind them all, the shadowy Amethyst Order moves in secret — its agents few but lethal. Their motives and role are unknown to all but themselves. The world is changing. The only question is who will shape what comes next.
Development updates, launch information, campaign releases, and future expansions.