JRPG-inspired tactical card combat

Change the Order.Rewrite the Fight.

A complete tactical card game for 1–4 players. Build a four-character party, manipulate the timeline, charge devastating Break Arts, and interrupt the game at the exact moment your enemy thought they were safe.

100 cards411-page Core VolumeSolo to 4 playersIn stock
In stock and ready to ship
SoloCo-opCampaignCompetitive1–4 Players
The core system

The battlefield is not a map.
It is a line.

Build a four-character party, use cards and Sigils to control the activation order, and unleash Break Arts at the exact moment they hurt most. Every Character and enemy shares one constantly shifting Initiative Track. The leftmost unit acts. After acting, it moves right by Speed. Manipulate the order and you manipulate what happens next.

Initiative Break cards arranged along the Initiative Track
Act.

The leftmost Character takes the next activation. Attack, play a Technique, install a Sigil, or build Charge.

Move.

After acting, move right by Speed. Fast Characters return sooner. Heavy hitters leave larger openings.

Break.

Move allies up. Push enemies back. Save Charge. Then tear into the order when the timing is perfect.

Initiative Break

Your super move does not have to wait for your turn.

At 3 Charge, a Character can declare an Initiative Break at almost any time. Jump to the front. Fire your Break Art. Then crash to the far end of the timeline. A battle can change between one declared attack and its resolution.

A display of Initiative Break cards
Initiative Break Starter Set with cards and Core Volume
The complete first chapter

One box.
An entire world.

Not a booster line. Not a rule pamphlet. A complete tactical game and its first full story arc.

The Initiative Break Starter Set puts the full core system, both starter factions, solo and cooperative enemies, campaign play, and the 411-page Core Volume in one package.

100 CardsTwo starter factions, Challenge enemies, Keystones, Sigils, Techniques, Support Characters, and game markers.
411 PagesThe Core Volume: learn-to-play rules, the world of Danae, and the complete First Closure campaign.
278 Manga PagesVolume 0 of the original Initiative Break manga, beginning with the first anomaly closure at Erdhollow.
One RulesetSolo, cooperative, narrative campaign, and competitive multiplayer all use the same decks and the same core system.
Initiative Break Core Volume book
Core Volume 0

Read the story.
Learn the world.
Fight what came next.

The included Core Volume is the heart of Initiative Break: full game rules, an original serialized-style manga, a persistent solo/co-op campaign, and the Field Guide to Danae bound together as one 411-page volume.

411Total pages
278Manga pages
1Branching campaign
Download the Free Core Rules
Open pages from Initiative Break Volume 0 manga
Volume 0 manga
Initiative Break campaign pages
The First Closure campaign
The world of Danae

A century of progress.
A world where time is breaking.

Keystone technology taught humanity to condense and command Flux. Cities rose. Warfare changed. Then the world began to come apart. Anomaly zones spread across Danae, twisting time, land, people, and machines into impossible reflections of what came before.

The future will be decided in the order they act.

Control · Structure · Survival

Vanguard

The Empire of Parm's line against collapse. Disciplined soldiers and anomaly specialists fighting to preserve a world they are not certain they understand.

Disruption · Pressure · Change

Breakers

Insurgents, dissidents, and survivors who refuse to rebuild the old order. To them, collapse is a crisis, a weapon, and perhaps an opportunity.

Observation · Manipulation · Unknown

Amethyst Order

They appear at anomaly sites and critical moments. Their Aspects watch, catalogue, intervene, and leave before anyone can decide what they were really doing.

The first eight

Soldiers. Rebels. Survivors.

Every Character is a complete combat kit with their own Initiative, Speed, attacks, Break Art, and Sigil affinities. Click a Character to open their field profile.

Scroll roster →
Press & contact

Enter the anomaly.

The press kit includes product photography, logos, creator information, game fact sheets, and the materials needed to cover Initiative Break. For review-copy requests, event questions, or anything else, contact Joshua directly.

Designer / Writer / Mangaka: Joshua RossPublisher: Studio Under MistFormat: Tactical Card GameMSRP: $59.99Available now
Initiative Break

The next activation is already coming.

Choose your party. Watch the line. Save your Charge. Then break the order before the order breaks you.